Load A
Click Load in the A section and choose a factory IR, your own IR or any WAV. This is your first fingerprint.
Start simple: load an IR or WAV, listen, morph, edit and bake. Then go deeper into Color, Texture Depth, spectral morphing and reverse IR slicing when you want more experimental results.

Impulse Anvil can behave like a convolution reverb, but its deeper purpose is creating new impulse responses from recordings, IRs and sound textures.
Click Load in the A section and choose a factory IR, your own IR or any WAV. This is your first fingerprint.
Use B when you want a second world to morph toward: a room into fabric, a cab into ice, a click into a metallic tail.
Use Morph, EQ, Edit and Output to shape the result. When it feels special, Bake it as a reusable WAV IR.
Record a snap, clap, cloth rub or short scrape with your phone, load it into A, put Anvil on a piano or synth and listen in Wet Only. That is the core idea in one minute.
The plugin is laid out from left to right and top to bottom: sources, morphing, EQ, waveform edit and final output.

Each side loads one source IR or WAV. Time changes the source length before processing. Gain balances the IR when normalization is not doing the comparison for you.
Each IR has two Color rows. A row makes a stretched, delayed and level-adjusted copy of the IR, then mixes it back into the slot to add complexity.

The center section blends A and B. Use Time Morph for predictable blends, spectral modes for more synthetic hybrids, and A→B Lerp when you want a single IR that evolves over its own tail.
Peak alignment keeps transients coherent. Disable it when you want offset, ghosting or stranger timing between the two sources.

The visual EQ shapes the prepared IR. High-pass removes rumble, low-pass controls harshness, bell filters target resonances and Tilt quickly shifts the IR darker or brighter.
The display highlights strong energy areas so you can quickly locate ringing, whistling or heavy resonant spots inside the IR.

The waveform shows the prepared IR. Set Pre, Start, End, Fade In and Fade Out to isolate useful pieces of long recordings or remove unwanted tails.
A five-second recording can contain many short interesting spaces. Use Start and End to scan the waveform and turn tiny moments into usable IRs.

Set IR input, Wet Level, Dry/Wet, output gain and stereo Width. Limiter and Normalize help keep exploration controlled while browsing, randomizing and baking.
0.0 narrows toward mono, 1.0 keeps the original stereo image, and 2.0 expands side information. This is useful because many IRs carry strong stereo character.
Color is the first deep sound-design layer in Impulse Anvil. It does not add a normal effect after the plugin; it changes the impulse response before convolution.
Stretches or compresses the Color copy. Longer values create bigger, slower tails; shorter values tighten and brighten the fingerprint.
Moves the Color copy later in time. This can create slap, pre-echo, delayed body or ghost reflections.
Controls how strongly the Color copy is mixed into the base IR. Start low, then raise it when the character is useful.
Texture Depth uses the enabled Color settings recursively. The result is recolored, then the recolored result is used as the source for the next layer, alternating Color 1 and Color 2. Depth is limited for stability, and it only works when Color is enabled because it needs a Color transformation to recurse through.
Before morphing, each endpoint can already have time stretch, gain, Color and Texture applied. The morph engine works on those prepared endpoints.
Predictable sample/time-domain blend. Use it for natural room blending, cab blending and reliable first results.
Blends frequency-domain character for more fused, synthetic or tone-driven results.
Alternates spectral regions between A and B so different frequency areas can feel like different spaces.
A more experimental spectral pattern for glitchy, striped, phasey or impossible spaces.
Moves the A/B relationship in opposite directions across the left and right channels, creating a spatial A/B field rather than a simple pan effect.
Keeps Slot A toward the center field while introducing Slot B into the side field. Morph controls how strongly that center/outside boundary is expressed.
A→B Lerp is not a live knob movement. It creates one static IR whose internal tail moves from A toward B over time. Choose the curve and Lerp Time, then bake it into a single WAV IR.
Start, End, Fade In and Fade Out follow the prepared IR length. This makes long material practical: scroll through a recording and isolate the one resonance, hit, rattle or tail that actually works.
When Start is before End, the selected region plays forward. Use this for normal trimming, removing silence and focusing the useful part of an IR.
When Start is later than End, Impulse Anvil creates a reversed slice between those endpoints. Fades and processing then apply to that resolved slice, making reverse textures fast to design and bake.
Adds silence before the IR. This behaves like predelay and remains outside the reversed slice.
Fade In and Fade Out prevent clicks and make tiny slices usable as smooth filters or short spaces.
The true power of Impulse Anvil is not only processing a track in the moment. It lets you build a personal IR library from the rooms, noises, surfaces and experiments you discover.
Exports the currently prepared IR as a WAV file: the source, Color, Texture, morph state, Edit, EQ and Output sculpting that define the current sound.
Exports a single IR that evolves from A toward B over its tail using the selected curve and Lerp Time.
Baked files are standard WAV impulse responses, so you can load them into compatible convolution reverbs, IR loaders and cab tools.
Impulse Anvil ships as a zipped Windows VST3 folder bundle with the 126 handmade IR library inside.
Download ImpulseAnvil_Windows_VST3.zip.
Copy the full Impulse Anvil.vst3 folder to C:\Program Files\Common Files\VST3.
After purchase, paste the license key from your email into the License panel inside the plugin.