FREQTIKIMPULSE ANVIL DOCUMENTATION
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FreQtik / Impulse Anvil Docs / Curves, Draw, Path, Glue & Omni
Impulse Anvil 1.0.122Windows VST3

Curves, Draw, Path, Glue & Omni

Draw curve in Impulse Anvil
Draw
Path with backward source-time travel in Impulse Anvil
Path
Glue Path strokes in Impulse Anvil
Glue Path

The curve system decides how a Morph relationship develops inside the IR. The authored modes share one visual language, but they do not all use the same time rule.

Which authored mode should I use?

ModeWhat it authorsTime rule
DrawA/B or relationship depthOrdinary output timeline
PathDepth plus forward/backward source-timeHorizontal-distance clock
Glue PathSeparate source-time pieces appended in orderGlue's horizontal route distance; independent of Lerp timing
Omni PathDepth plus source-time plus gesture distance2-D Euclidean arc-length clock

Built-in curves

  • Linear
  • Exp
  • Log
  • S-Curve

Use these when you want a predictable transition without drawing it.

Draw — paint the relationship

Draw uses the normal output timeline. Left to right is time; vertical position is A/B or current relationship depth.

F can free the endpoints. N exposes precision nodes so the useful shape can be edited without losing the original idea.

Path — move through source-time

Path separates playback order from source position:

  • right = read later source-time
  • left = revisit earlier source-time
  • up/down = change A/B or current relationship depth

Path uses a horizontal-distance clock. Backtracking adds horizontal travel and can make the constructed IR longer. Vertical movement changes depth, but vertical distance alone is not the Path clock.

Glue Path — assemble a new timeline from strokes

Glue Path is always free. Each stroke can begin and end at its own source position and depth. Strokes are appended in creation order.

  • Horizontal distance decides how much source-time a stroke contributes.
  • Right reads forward; left reads backward.
  • Mouse-up ends that piece.
  • Glue owns its duration independently of Lerp Start and Lerp Time.

Omni Path — make the whole gesture become time

Impulse Anvil Omni Path using aligned difference with multi-stroke authored geometry
Omni Path example: the route shape itself helps define the timing.

Omni Path keeps the same two axes, but changes how output time is measured.

  • X remains source-time. Right reads later material; left reads earlier material.
  • Y remains A/B or current Morph relationship depth. Y does not become a second source-position axis.
  • Both X and Y displacement consume output time.
  • A vertical stroke can stay around one source-time position while the response moves through A/B or effect depth.
  • Diagonals, loops and reversals naturally add duration because the ordered 2-D route is longer.
The invariant: Omni Path does not make Y become source position. X remains source position and Y remains morph/depth. Instead, both X and Y displacement contribute to the amount of output time generated along the ordered path.

Lerp Start and Lerp Time with Omni

Omni uses the selected Lerp Start and Lerp Time window as its X domain.

  • Lerp Start offsets which source region the entire painted route reads.
  • Lerp Time scales the width of the source window the route spans.
  • Because the renderer converts route travel across that selected span, a larger Lerp Time can also make the same Omni gesture produce a longer output route.
  • The expanded Omni output does not feed back and redefine that source window.

The Omni clock

Normal Path measures segment travel from horizontal distance. Omni Path measures the Euclidean length of the 2-D segment:

Path:       distance = abs(dx)
Omni Path:  distance = hypot(dx, dy)

That gives an intuitive 1:1 normalized metric: a full horizontal move is about one selected source span, a full vertical move is about one span, and a full diagonal is about √2 spans before the normal IR safety ceiling is applied.

Authoring tools

  • U — local authored-route undo
  • S — smooth the authored depth movement while preserving route order
  • N — precision nodes
  • F — endpoint freedom where the selected authored mode supports it
  • R — reset

Global Undo/Redo also records deliberate authored-route gestures as workstation history steps.

Preview and Bake

Draw, Path, Glue and Omni feed the prepared construction used for Preview and Bake. Omni is not a lighter preview approximation: the same route semantics are used when the response is committed to WAV.

Generated responses remain bounded by Impulse Anvil's existing prepared-IR safety ceiling.