Recursive Baking
A Bake does not have to be the final result.
It can become the next ingredient.
The basic idea
Make something:
A + B → Bake C
Then load C back into Anvil:
C + D → Bake E
Then do it again:
E + recording F → Bake G
By G, the original ingredients may no longer be obvious at all.
Build it
- Create a useful A/B result.
- Bake it.
- Load that Bake back into A.
- Put a different source in B.
- Change the Morph mode, Color, EDIT region or stereo treatment.
- Bake again.
Do not make only one lineage
Instead of:
A+B → C → D → E → F
try branches:
A+B → C1
A+B → C2
C1 + metal → D1
C2 + room → D2
D1 + D2 → E
Branches give you more different material to recombine later.
Keep generations under control
Recursive design can quickly become dense.
When that happens:
- use EDIT to keep only the useful section;
- Normalize deliberately;
- use HP/LP to remove useless buildup;
- compare against an earlier generation;
- stop adding layers when the new Bake is only "more" rather than better.
Strong combination
Recursive Baking becomes especially powerful with Multi-Morph Stereo Worlds, because each generation can preserve a different spatial relationship before the next Morph begins.
