FREQTIKIMPULSE ANVIL DOCUMENTATION
ProductDownload
FreQtik / Impulse Anvil Docs / Morph Relationships & A→B Lerp
Impulse Anvil 1.0.122Windows VST3

Morph & A→B Lerp

Impulse Anvil Morph Mode browser
The Morph browser groups the relationship library and lets you inspect the selected mode.

A Morph mode answers one question: what relationship should Anvil create between A and B?

The Morph amount controls how far you move into that relationship. Draw, Path, Glue and Omni can then make the relationship change through the response instead of staying at one fixed amount.

If you are new: start with Time Morph. It is the baseline. Every other mode is easier to understand once you have heard the straightforward version first.
Demo / full-license note: the free demo includes Time Morph. The full license unlocks the rest of the Morph relationship library, A→B Lerp/Draw/Path/Glue/Omni and WAV baking. The cards below document the complete workstation so demo users can still see what each full relationship is for.

Choose by intention

I just want A to become B.Start with Time Morph.
I want their tonal character to combine differently.Try Spectral, BandSwap or ZigZag.
I want to hear what they share.Try Common.
I want to hear what separates them.Try Aligned Difference, Matched Residual or Difference Focus.
I want something deliberately unnatural.Try Ghost, Eclipse, Nest or Spectral Time Shear.
I want the relationship to move inside the IR.Choose a mode first, then use Lerp, Draw, Path, Glue or Omni.

Core Morph — move or redistribute A and B

Time Morph

Move directly between A and B.

Listen for: the clearest, most literal A-to-B transition. It is the easiest reference point for every other mode.

Try it when: you want to understand two new source responses before getting experimental.

Technical details

Direct sample-by-sample movement between the prepared A and B responses.

Spectral

Move more of the frequency character of A toward B.

Listen for: a tonal change that can feel different from a direct waveform blend.

Try it when: A and B have obviously different dark, bright, resonant or filtered characters.

Technical details

Moves the frequency-magnitude structure of A toward B while maintaining a stable phase relationship.

Spectral BandSwap

Let A control some broad frequency areas and B control others.

Listen for: hybrids where lows, mids and highs can feel as if they come from different sources.

Try it when: you want a more obviously constructed hybrid instead of a smooth blend.

Technical details

Alternates broad bands between A and B and swaps their ownership through Morph.

Spectral ZigZag

Interleave A and B more tightly across frequency.

Listen for: sharper, fractured and more synthetic hybrids.

Try it when: BandSwap is interesting but still feels too broad or orderly.

Technical details

Uses denser alternating spectral stripes for a more finely interleaved frequency relationship.

Stereo Slot Swap

Make the left and right sides travel through A and B in opposite directions.

Listen for: asymmetrical width and stereo movement.

Try it when: the two responses have interesting stereo differences.

Technical details

Sends the A/B relationship in opposite directions across left and right channels.

Mid/Side Boundary

Keep more of A in the center while B increasingly defines the sides.

Listen for: a stable middle with a different texture or space around it.

Try it when: you want width without making the center disappear.

Technical details

Uses structure so A remains more of the center/mid anchor while B increasingly defines the outside/side field.

Residual / Decompose — ask what they share and what separates them

A is simply what remains after some estimated part has been removed. These modes are most useful when you stop thinking “blend A and B” and start thinking “what is actually different here?”

Raw Difference

Subtract one response from the other exactly as they are.

Listen for: remaining differences, plus potentially strong combing or ringing when timing/level do not match.

Try it when: you want the most literal and potentially unruly version of “what is different?”

Technical details

Literal directional subtraction. Timing and level mismatches remain part of the result.

Aligned Difference

Line up the main events first, then subtract.

Listen for: less of the difference caused only by arrival timing and more of what remains afterward.

Try it when: A and B are related captures whose important hit/event does not start at exactly the same point.

Technical details

Aligns the dominant events of A and B before directional subtraction.

Matched Residual

Line them up, bring their overall levels closer, then hear what remains.

Listen for: differences that are less dominated by simple timing and broadband loudness mismatch.

Try it when: you are comparing related responses recorded at slightly different levels.

Technical details

Aligns and broadband level-matches the responses before subtraction.

Spectral Carve

Carve the reference away by different amounts at different frequencies.

Listen for: differences that appear in specific low, mid or high regions instead of one uniform subtraction.

Try it when: two responses feel similar overall but clearly differ in particular frequency areas.

Technical details

Uses bounded frequency-dependent subtraction instead of removing the same amount everywhere.

Similarity Residual

Remove more where A and B already appear similar.

Listen for: contrasting material becoming more exposed as shared-looking regions are reduced.

Try it when: the sources are related enough that a plain subtraction feels too crude.

Technical details

Removes the reference more strongly where A and B appear genuinely similar.

Common

Keep more of what A and B appear to share.

Listen for: a response that can feel like a shared core with some unique material reduced.

Try it when: A and B are related rooms, resonances, captures or variations of similar material.

Technical details

Estimates the response component shared by A and B.

Unique A

Keep more of what makes A different from B.

Listen for: A's contrasting material after estimated shared content is reduced.

Try it when: A and B are similar and you want to explore what separates A from B.

Technical details

Keeps what remains characteristic of A after estimated shared material is removed.

Unique B

Keep more of what makes B different from A.

Listen for: B's contrasting material after estimated shared content is reduced.

Try it when: B contains a resonance, space or texture you want to examine without simply crossfading all of B over A.

Technical details

Keeps what remains characteristic of B after estimated shared material is removed.

Difference Focus

Turn the disagreement up and the agreement down.

Listen for: the regions where A and B contrast most strongly becoming more obvious.

Try it when: you want a more exaggerated difference rather than a literal residual.

Technical details

Emphasizes regions where the two responses disagree most strongly.

Spectro-Temporal Residual

Find differences that change across both time and frequency.

Listen for: local fragments and textures that can appear only at particular moments or frequency regions.

Try it when: the interesting difference is not constant through the whole response.

Technical details

Varies similarity and subtraction locally across both time and frequency.

Acoustic Interaction — make the responses operate on each other

Nest

Pass one acoustic response through the other.

Listen for: a combined response that behaves more like stacked acoustic systems than a crossfade.

Try it when: the idea of “cabinet through room” or “resonant object through space” is more interesting than blending.

Technical details

Cascades A and B as acoustic transfer functions, effectively placing one response through the other.

Transfer

Estimate the filter-like transformation that moves one response toward the other.

Listen for: the relationship between the sources becoming the material, rather than either source by itself.

Try it when: A and B are related enough that “what changes A into B?” is an interesting question.

Technical details

Builds a stabilized A→B or B→A transfer operator. This is an estimated DSP relationship, not semantic recognition of the physical source.

Ghost

Use the tonal shape of one response with the phase structure of the other.

Listen for: a familiar frequency body behaving with a different internal timing/phase character.

Try it when: A and B have very different tonal and temporal personalities.

Technical details

Combines the magnitude structure of one response with the structure of the other.

Eclipse

Push A and B toward deep cancellation, then keep what survives.

Listen for: hollow, carved, sparse or unstable responses.

Try it when: A and B are related and you want something more extreme than an ordinary difference mode.

Technical details

Searches for a stable deep-cancellation relationship and keeps the surviving residual.

Spectral Time Shear

Let lows, mids and highs follow different A/B journeys through time.

Listen for: a response whose frequency regions seem to evolve on different timelines.

Try it when: you want motion that is more complex than the whole spectrum moving together.

Technical details

Creates a time-frequency hybrid where low, mid and high regions follow different A/B trajectories.

Direction matters in some modes

Some Residual and Acoustic Interaction modes expose a small direction control because “A relative to B” is not the same question as “B relative to A.” Unique A and Unique B already state their direction in the name.

Choose the relationship, then author its behavior

A fixed Morph amount chooses one position in the selected relationship. Built-in curves, Draw, Path, Glue and Omni can turn that amount into movement through the response.

  • Draw: paint how relationship depth changes.
  • Path: also route which point in is read, including backward travel.
  • Glue Path: assemble separate painted pieces into a new sequence; Glue owns its constructed duration independently of Lerp Start/Time.
  • Omni Path: keep X as source-time and Y as relationship depth while both horizontal and vertical route travel create output time inside the selected Lerp source window.

Learn Draw, Path, Glue and Omni →

A→B Lerp

A→B Lerp builds one static IR whose internal relationship changes over time. It is not a DAW automation recording. The selected Morph mode and authored curve/path become part of the prepared response, and Bake can commit that construction to WAV.

Technical background

The longer prepared A/B endpoint defines the main Lerp source domain. Absolute Lerp Start and Time are clamped to the available endpoint duration. Time Morph can run as a continuous time-varying blend; spectral/spatial relationships use mode-aware rendering so Preview and Bake share the same prepared result.

Try it instead of memorizing it

You do not need to learn 21 definitions before using Morph. Load two contrasting responses, start with Time Morph, switch one mode at a time and listen to what question each mode asks differently.

Open the Basics Course →